Magnific, now inside Autodesk 3ds Max
Magnific docks into 3ds Max as a native panel. Capture the viewport or a render, describe what you want, and get images, video, PBR materials, HDRIs and full 3D models that land straight back in your scene as materials, environment maps and FBX. Same account and credits you use on magnific.com.
3ds Max 2025 or later · You'll need an active internet connection while generating.
Stay in your flow. We'll meet you there.
No renders to export, no browser tab to babysit. Magnific docks as a native 3ds Max panel, so every generation starts from the scene you are already looking at and ends up back inside it.
Install in 3 steps
Download the installer for your system, run it, and find Magnific inside Autodesk 3ds Max.
Windows
- 1Download the .zip and unzip it. Windows only, for 3ds Max 2025 or later.
- 2Drag install_magnific.mzp from the unzipped folder onto a 3ds Max viewport. It installs per user, with no admin rights, and loads the panel right away.
- 3Restart 3ds Max so the Magnific menu appears. Open Magnific > Magnific, sign in through your browser, and start creating.
3ds Max 2025 or later · You'll need a Magnific account and an active internet connection while generating.
Magnific's creative engine, in your viewport
Image Generator
Generate from a prompt, or from the viewport, a render or a render pass: frame the shot and Magnific keeps its composition.
Video Generator
Turn a frame or an animation into video, restyle a shot, or upscale a clip. Results land in your feed and in your Downloads.
3D Model Generator
Build a textured model from a description or from reference views, converted and imported into the scene as FBX.
PBR Materials & HDRI
Generate tileable materials, extract PBR maps onto the selection as a material for your renderer, or generate an HDRI for the environment map.
Retexture, Rig & Animate
Send a mesh to Magnific to retexture it, rebuild its topology, rig it or animate it from a sentence, and bring it back into the scene.
Upscale & Relight
Push a render to 4K, relight it, expand it or remove its background, without leaving 3ds Max.
Feed & Stock
Browse your creations and search stock from the panel, and place any result in the scene as a material or an environment map.
More than a panel. A studio in your scene.
- Stock search, in the panel
- Your creations feed, in 3ds Max
- Your credit balance, always visible
Pick your editor, start creating
Magnific runs natively in the editors you already use.
FAQs
- 3ds Max 2025 or later, on Windows. 3ds Max 2023 and 2024 load on a best-effort basis, and 2022 and older are not supported.
- A Magnific menu is added to the main menu bar and the Magnific panel docks on the right of the window. Use Magnific > Magnific to open it; on 3ds Max 2025 and later the menu shows up after a restart. Every Magnific action is also listed in Customize > Hotkey Editor.
- Yes. Sign in from the panel with your existing Magnific account, or create one for free at magnific.com.
- Yes—the plugin runs on the same credits as the web platform. Everything you generate is also saved to your Magnific history. Plugins always consume credits from your account, even if you have a plan with unlimited features.
- Yes, you'll need an active internet connection while generating. Images and video land in your Magnific feed and in Downloads/Magnific/3ds Max; materials are assigned to the selection, HDRIs go to the environment map and 3D models are imported as FBX, straight into the scene.
- Drag install_magnific.mzp onto a viewport again and restart 3ds Max: on 2025 and later the Magnific menu only appears after a restart. If it still doesn't load, look for a Magnific message in the MAXScript Listener and check that you are on 3ds Max 2023 or later.
- Yes. Commercial use is included on paid plans, under the same terms as content generated on magnific.com.
- Image generation from a prompt, the viewport or a render; upscaling, relighting, expanding, background removal and restyling; PBR materials and HDRIs; 3D models from text or images, plus retexturing, retopology, rigging and animation of your own meshes; video from a frame or an animation; and voice-over, music and sound effects. The same generative engine you use on magnific.com, inside Autodesk 3ds Max.
